Some basics on editing sounds.
(This section attempts to be program-independent, but in some cases
specific refrences to AudioZap may sneak in :-)
I'll assume you now have a sound loaded up, and whatever program is
showing you a nice wave graph. Now, you can pick out portions of the
wave by simply clicking and dragging the mouse over a part of the
wave, and letting go when you have as much as you want. If you now try
to Play, you'll only hear the portion you have selected. If you need
to adjust your selection range, many programs allow you to shift or
apple-click and extend the endpoints instead of just starting over
with a new range.
Once you have an area selected, you can cut/copy/paste/clear just like
you would text in a word processor. When pasting a waveform, you
simply click once where you'd like, and select Paste. The program
inserts the previously cut or copied piece of wave and moves the wave
over to make room, just like with a word processor.
For more specific information, consult the documentation for the
program you use.
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AE Types of music files
Name Extension FType Description
---------------------------------------------------
MCS None MUS Music Construction Set tune.
TMS .SNG BIN Music Studio song.
SS None MUS SoundSmith song.
NTMOD None INT NoiseTracker GS module
NTSNG None BIN NoiseTracker GS song.
MOD None $F4 Amiga ProTracker module ($F4 is temporary).
MIDI .MID MDI Standard MIDI file.
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A brief overview of SoundSmith style editors.
SoundSmith (and all other MOD derived editors) use a very simplistic
way to representing music, to wit:
0 C5 1000 --- 0000
1 --- 0000 --- 0000 ... additional tracks here
2 G5 33FF G5 53FF
3 --- 0000 --- 0000
4 C5 1000 --- 0000
This is often known as a 'spreadsheet' format since there are rows and
columns much like a spreadsheet. Let's take a look at an individual
cell:
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